![]() ![]() Game runs at almost 60 FPS pretty much constantly, but when I first stepped out of the vault I shot at a couple of exploding tanks just for giggles and the framerate dipped down to like 20 FPS for a solid 45 seconds, seemed to go away after I left the area, but I came back and it was still at 60 FPS. Next problem to move on to is some pretty sharp framerate drops after certain events. Moved Survival Options to lower in the load order and redownloaded the newest MCM version just to be safe, apparently something was still missing and now it all works just fine. I'm pretty sure Mod Organizer 2 allows for manually changing the order. Originally posted by ronr42:If you are using Vortex, NMM's replacement, it does not allow you to manually change your load order. I will tinker around with this a bit and see what the problem might be, it doesn't seem like Survival Options is working either. Just tried launching F4SE as administrator, this time around it gave me the "incorrect version" pop-up, told me that MCM would be disabled, but now it seems that XDI is working. Unsure if this is a glitch or what, but I've made sure to uninstall any previous versions, and have reinstalled the newest version of F4SE multiple times to ensure everything is in place. Missing these two mods would not completely inhibit me from playing, but I would very much prefer to have them in place.Īs a minor side note, for some odd reason when I launch F4SE, same file, location, and everything, there are rare instances where it will say it is looking for Fallout 4 version 1.10.50. I haven't had this exact issue before, and I've made sure I did everything right. ![]() I've checked multiple times to insure all of the versions are correct, checked instructions for installing F4SE, checked that MCM and XDI were installed correctly, and made absolutely sure to launch F4SE through the f4se_launcher.exe file, which was, along with all the other files, placed within my Fallout 4 installation directory. Please ensure you loaded Fallout 4 by launching the Script Extender, found in your Fallout 4 installation directory," or something close to that effect if you've used the F4SE before, I assume you know what I'm talking about. I figure, perhaps it is only supposed to appear in-game, though when I load my most recent save (I started a new game, since my old saves got corrupted, long story) which was made just as the Vault-Tech representative asks the player to create their stats and name and such, a rectangle appears in the middle of the screen saying "Fallout 4 Script Extender is not running. Immediately I notice that MCM's menu option is not present in the main menu. The only two mods I have installed are the Mod Configuration Menu and Extended Dialogue Interface. When I get into the game, however, is when I begin to notice issues. When I launch F4SE, no pop-ups of any sort appear, I get the usual split-second black box, then Fallout 4 launches as normal. I looked up the newest version of F4SE to ensure it was for that version of F4, which it explicitly stated was the version F4SE was currently made for. Just my 2 cents.Just yesterday () I had launched Fallout 4 to determine its current version, which was 1.10.89.0.0. I'm not going to bash Bethesda, but I am also not going to quit a game I love because they have made choices I don't care for. So if you're developing mods or using CK, you'll have no choice. One thing that will require the newest update is the Creation Kit. Some enjoy Creation Club and that is fine, but I have chosen not to participate in it. As of today, I still haven't updated the game file from the last update and my game runs just the way I set it up from the last update. I usually wait to take the updates for a week or two, until I'm sure the bugs are written out. Saves and backups are a must and there is a mod that allows you to revert your game back if you accidentally chose the update or verify the game files through Steam. They are extremely quick to update and then the mod authors follow closely behind.which means updating many of the mods in your list. It absolutely does break the script extender each time and those who maintain F4SE are the unsung heroes of all the mods and users who rely on it. If you prepare for it then not such a big deal. » Can someone help me with the creation kit? from falloutīy Rodija Sun 11:49 - It is a sad reality that it happens at all and frequently enough that you have to prepare for it.and it's true of SSE as well. » A good tutorial on how to create a weapon from scratch? » (Fo4) fo76 Steel Dawn Weapons and Armor ports » Dragbody FO4 Power Armor & Modded Companions
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